The Career Game is a simple, economical career exploration system designed to help students discover and learn about the jobs that match their individuality. Rather than beginning with an overwhelming career database, The Career Game starts with the clues in a student’s daily life – matching interests, favorites, hobbies, strengths and preferences to actual career possibilities.
Using age-appropriate interest inventories based on the RIASEC framework pioneered by Dr. John Holland, students are matched with occupations at incremental educational levels, offering a clear demonstration of how additional education and training can expand opportunities. Matching careers can be quickly investigated using authoritative information from the DOL’s Occupational Outlook Handbook and O*NET, including job descriptions, required education and training, potential salaries and work environment.
One of The Career Game's greatest strengths is flexibility and ease of implementation. Schools can use color-coded Workbooks, or the Internet, or both techniques together in a unique sequence that has proven to be a powerful motivator. It excels in classrooms, computer labs and individual counseling sessions. Students can work independently, while counselors who want greater involvement can use the results to begin conversations and learn more about their students.
The Career Game is intentionally focused. It is not designed to be a large, multi-year student management system. Comprehensive platforms such as Xello, Naviance and Career Cruising offer broader capabilities such as portfolios, longitudinal tracking, counselor dashboards and district reporting. These systems can be excellent choices for schools needing comprehensive career-readiness platforms, but their added complexity can distract and demotivate students in the introductory stages of career investigation.
The Career Game serves a different need: quickly showing students the careers that are likely to fit their personality while motivating them to investigate those possibilities further, all without requiring counselor training, complicated technology or a large budget.
This program has been used by schools and youth programs for decades. There are products for grades 5-12 but its straightforward approach makes it particularly well suited to upper elementary through middle schools, where many students are encountering career exploration for the first time. Cost ranges from less than $1.00 to $2.50 per student, and the process can be as brief or extensive as the student and educator want it to be.
In short: For educators looking for an engaging, affordable and counselor-friendly way to introduce students to meaningful career exploration, The Career Game offers a proven, focused alternative to today's more complex career-readiness platforms.
“Excellent tool … encourages wise course selections … focuses goals” Kim Holaway – Marana USD, ASCA Secondary Counselor of the Year
“Eye-catching … easily infused into the curriculum” Debra Shaub, Ph.D., Plain Local Schools
“One of our favorites in Educational Talent Search … easily infused into the curriculum” Nessa Kleinglass, EdD, Century College
“Wonderful product ... useful ...relevant ...important" Daphen Gregory, President, NJ Transition Coordinators Network
“We’ve tried other workbooks … always come back to these” Martha Cranfill, STW, Winston-Salem Forsyth Schools
“Nothing but positive comments from parents, students, teachers” Susan Beerman, Fort Wayne School District
“Students said the most important thing they learned was the value of staying in school” Dr. Kathleen Buntin, NCC, Mesa Public Schools
“Especially user-friendly and appealing to the eye” Debbie Worek, Counselor, Rocky Run MS, Chantilly, VA
"Our daughter brought home this workbook. The whole family was excited. Lots of fun!” Parent – Flora Vista, NM
“I had no clue what I wanted to do in life. Now I do!” Student – New Orleans, LA